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Old Jul 04, 2006, 02:59 PM // 14:59   #1
Frost Gate Guardian
 
Join Date: May 2006
Guild: Koss Stole My [WIFE]
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Default Having Trouble with my Assassin

This build seemed to work out for me early on in the game and even towards the middle. But the further I advance in the game the more I think I need to make some changes to my Assassin, right now I'm a little past Zos Shivros, I just did the quest where you have to get 10k for the Luxons. BTW, I'm really just wanting a build for doing damage. Right now I charge in, deal some damage, leave, heal, run in, do some damage, etc. Here's my build, let me know what you think I should change, add, or whatever.

A/Mo

Weapon: Shreader's Talons

Dagger Mastery: 15
Critical: 12
Healing: 4

Unsuspecting Strike
Jagged Strike
Jungle Strike
Fox Fangs
Death Blossom
Healing Breeze
Orison of Healing
Resurrect
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Old Jul 04, 2006, 05:05 PM // 17:05   #2
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Is this for pve or pvp, because if it's for pvp;

Without any run or snare skills you're going to be kited all day, without any run or teleport skills you've got no way to escape. Also why do you have jungle strike with no way to cripple? Might want to remove unsuspecting and jagged for leaping mantis, and take out fox fangs and death blossum for twisting fangs and utility skills.

With the squishy factor and all a lot of people find that there's no real reason to bring self heals. As long as you get in and out and make the other guy dead before he can do anything about it you'll be fine.
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Old Jul 04, 2006, 05:55 PM // 17:55   #3
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This is for PvE, and I try those changes you suggested.
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Old Jul 04, 2006, 09:36 PM // 21:36   #4
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Well if it's for pve;

Assassins promise
Impale
Black lotus strike
Twisting fangs
Deaths charge
vigorous spirit/way of perfection
live vicariously
res

Got that from the forums, and it works pretty well provided you're good at calling targets. It goes more or less like this;

1.) cast healing enchants
2.) call target
3.) assassins promise on target and impale to cover
4.) Deaths charge over
5.) spike
*dead bad guy
*repeat steps two thru five 'til done

Don't remeber who posted it originally, sorry to whoever did.
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Old Jul 04, 2006, 11:02 PM // 23:02   #5
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Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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you say the build has worked for you and you think you need to make changes. Im always makeing changes to my PvE assassin build based on what the mission/quest calls for. Dont set yourself in stone with a single build.

and if you want a high damage build, Palm Strike {E} is a good elite to capture from Kenshi Steelhand as it hits high damage and gets you straight into a dual attack
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Old Jul 05, 2006, 04:38 PM // 16:38   #6
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you definetly need dmg avoidence skills... either teleports or dodge stances. i personaly like shadow of haste because you get a nice speed boost for running in, and an auto teleport out at the end of a time frame that you can control by how many pts you put in shadow arts. AoD is another good one, bu you can't put your teleport escape as far away from the enemies as you can with haste.

i'd recomend changeing your secondary to anything but monk - i run 2 sins, a A/N and a E/A, both only carry shadows refuge for heals, and i almost never have to use it. if you have 2-3 self heals you get to thinking you can take a little more dmg then you should, stay in fights longer then you should, and die more often then you should. - if you want to keep the monk for the hard res, then at least get rid of your extra heals and replace them with condition removal.

necro is a nice secondary because you get a no attrib plegue touch that lets you transfers conditions to your foe. let them blind you all they want, just pay it forward.

5 attack skills are realy about 2 too many. spending the time to get through them all will definetly get you hit more times then you want. go down to 1 lead attack. 2 off hands work well, if the second one is repeating strike- cuz you can throw that as many times as you can get away with. a dual attack finisher will work, as repeating strike doesn't tend to draw as much attention as many of the other attack skills do.

you seem to have the concept of hit and run worked into your stragedy, which is good - but runing in and out unassisted, without any dmg advoidence is what's limiting you. you want to be avoiding dmg altogether, not healing it away.
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